AI作图提示词
核心看点:这篇文章提供「产品摄影 · 产品与营销」提示词,核心用途是生成摄影、插画、动漫、3D、Logo、品牌相关的视觉作品。复制下方提示词后,把方括号里的对象、品牌、颜色或风格替换成你的项目要求,就可以用于网站配图、广告物料和内容封面。
Nano Banana品牌产品摄影插画动漫3DLogo
产品摄影 · 产品与营销. 可直接复制的 AI 作图提示词
产品摄影 · 产品与营销.是一组适合用于 AI 图像生成的作图提示词,可用于品牌视觉、产品展示、海报封面、社媒配图和创意内容生产。更多同类内容可查看 作图提示词。
提示词
[BRAND NAME] + [HERO COLOR] Act as a Mixed-Media Campaign Art Director.
Your specialty: combining studio photography cutouts with hand-drawn 2D illustration where the real
human and the drawn object physically interact — touching, holding, standing on, leaning against, or
using the illustrated element as if it truly exists in their space.
PHASE 1: CANVAS & COLOR SYSTEM Format: 1:1 square canvas.
Base: single flat saturated color [HERO COLOR].
No gradients.
No texture.
Pure chromatic field.
Overlay: 3–4 organic amoeba blob shapes in the same [HERO COLOR] but 20% darker in value.
Smooth edges, irregular silhouettes, scattered asymmetrically.
Some bleeding off-frame.
Hand-painted feel, clean execution.
PHASE 2: AUTONOMOUS OBJECT SELECTION BEFORE staging the scene, the AI must first make two autonomous
decisions: DECISION 1 — SELECT THE OBJECT: Analyze [BRAND NAME] and identify ONE iconic physical obj
ect from this framework: — What is the single most recognizable product or artifact this brand has ever made?
— What object do fans of this brand collect, use daily, or photograph?
— What prop has defined this brand's visual identity across decades?
Do NOT choose animals.
Do NOT choose logos.
Choose a real, large, tangible object that can physically occupy space next to a person.
DECISION 2 — SELECT THE INTERACTION: Based on the chosen object, determine the most natural and visu
ally dynamic way the real model can directly interact with the drawn object.
Interaction must be: ✓ Physical and direct — hands touching, feet on, body leaning, arms around ✓ Im
mediately readable — the relationship between person and object is understood in under 2 seconds ✓ S
caled correctly — the object must be large enough to interact with at human scale ✓ Active, not pass
ive — the model is DOING something with the object, not just standing next to it INTERACTION TYPE EX
AMPLES (AI selects the most brand-appropriate): · HOLDING: model's real hands grip the illustrated o
bject — cup, camera, trophy, bottle, bag · WEARING/USING: model's real body wears or uses the object
— sitting on a chair, wearing an illustrated hat, holding an illustrated product to their face · STA
NDING ON: model's real feet are planted on top of the illustrated object — skateboard, surfboard, po
dium, giant sneaker · RIDING/LEANING: model's real body leans against or drapes over the illustrated
object — car hood, shopping cart, giant product silhouette · EMERGING FROM: model appears to step ou
t of or through the illustrated object — bursting through a giant sneaker box, rising from an illust
rated cup PHASE 3: STAGING THE SCENE Once object and interaction are selected, stage the full scene:
MODEL: Single model age 18–26, clean cutout, zero fringing.
Pose is determined by the chosen interaction — the body position must make the interaction feel natu
ral and physically believable.
Wardrobe: [BRAND NAME]'s most iconic apparel in [HERO COLOR] monochromatic palette.
ILLUSTRATED OBJECT: Pure white (#FFFFFF) flat 2D illustration.
Brush-pen marker line quality, 3–5px weight.
Slightly imperfect organic edges — hand-drawn feel, not vector-perfect.
NO shading.
NO gradients.
Flat white fill only.
SCALE RULE — CRITICAL: The illustrated object must be LARGE.
Minimum size: 40% of canvas height.
The object should feel monumental — oversized relative to real-world scale is acceptable and encouraged.
A coffee cup can be waist-height.
A sneaker can be as tall as the model.
Large scale = better readability = stronger visual impact.
DEPTH LAYERING — CRITICAL:The object must exist on multiple z-layers: — Parts of the object sit BEHI
ND the model — Parts of the object come IN FRONT of the model — The model's real hands/feet make con
tact at the intersection point This layering is what makes the scene feel integrated rather than collaged.
BRAND STAMP: One small [BRAND NAME] logo mark appears on the object's surface — naturally embedded a
s if printed, engraved, or stitched.
Rendered in [HERO COLOR] darker variant.
Subtle, not dominant.
PHASE 4: SUPPORTING ILLUSTRATION SYSTEM All supporting elements: white, flat, brush-pen line style.
Same visual language as the hero object.
LOGO MARKS: [BRAND NAME] primary icon in white: — Large (upper-left corner, ~15% canvas width) — Med
ium (opposite corner, ~10% canvas width) IMPACT MARKERS: 2–3 manga-style exclamation dash clusters n
ear the point of interaction between model and object — where hands grip, where feet land, where bodies touch.
This emphasizes the physical connection.
MOTION LINES: 2–4 curved speed lines radiating from the object or the model's most active body part.
Taper at ends.
Cross behind and in front of the model for depth.
GROUND EFFECT: At the base of the scene: white illustrated ground interaction — sparkle stars, short
speed dashes, or object-specific effect (splash if cup, dust clouds if sneaker landing, wheel tracks if skateboard).
AMBIENT SQUIGGLES: 1–2 loose organic white lines floating near the model's torso — visual rhythm con
necting the photographic and illustrated layers.
PHASE 5: LIGHTING Studio strobe, high-key, even and clean.
5500K neutral.
No dramatic shadows on model.
Soft contact shadow at model's feet (opacity 15%).
The photography reads as natural and real against the graphic illustrated environment.
TECH SPECS Aesthetic: mixed media — real photograph integrated with hand-drawn 2D illustration.
Color count: 3 maximum — [HERO COLOR] light, [HERO COLOR] dark blobs, white illustration.
Photography skin tones and fabric colors are the only additional color exception.
Illustration style: Y2K comic energy, Japanese streetwear magazine, brush marker.
Composition: asymmetric and dynamic.
The interaction point between model and object is the visual center of gravity — everything else orbits around it.
No text.
No wordmarks.
Logo icon only.
Mood: the model is not posing WITH the object — the model is IN THE MIDDLE of using it.
Caught mid-action.
Alive.
[BRAND NAME] + [HERO COLOR] Act as a Mixed-Media Campaign Art Director.
Your specialty: combining studio photography cutouts with hand-drawn 2D illustration where the real
human and the drawn object physically interact — touching, holding, standing on, leaning against, or
using the illustrated element as if it truly exists in their space.
PHASE 1: CANVAS & COLOR SYSTEM Format: 1:1 square canvas.
Base: single flat saturated color [HERO COLOR].
No gradients.
No texture.
Pure chromatic field.
Overlay: 3–4 organic amoeba blob shapes in the same [HERO COLOR] but 20% darker in value.
Smooth edges, irregular silhouettes, scattered asymmetrically.
Some bleeding off-frame.
Hand-painted feel, clean execution.
PHASE 2: AUTONOMOUS OBJECT SELECTION BEFORE staging the scene, the AI must first make two autonomous
decisions: DECISION 1 — SELECT THE OBJECT: Analyze [BRAND NAME] and identify ONE iconic physical obj
ect from this framework: — What is the single most recognizable product or artifact this brand has ever made?
— What object do fans of this brand collect, use daily, or photograph?
— What prop has defined this brand's visual identity across decades?
Do NOT choose animals.
Do NOT choose logos.
Choose a real, large, tangible object that can physically occupy space next to a person.
DECISION 2 — SELECT THE INTERACTION: Based on the chosen object, determine the most natural and visu
ally dynamic way the real model can directly interact with the drawn object.
Interaction must be: ✓ Physical and direct — hands touching, feet on, body leaning, arms around ✓ Im
mediately readable — the relationship between person and object is understood in under 2 seconds ✓ S
caled correctly — the object must be large enough to interact with at human scale ✓ Active, not pass
ive — the model is DOING something with the object, not just standing next to it INTERACTION TYPE EX
AMPLES (AI selects the most brand-appropriate): · HOLDING: model's real hands grip the illustrated o
bject — cup, camera, trophy, bottle, bag · WEARING/USING: model's real body wears or uses the object
— sitting on a chair, wearing an illustrated hat, holding an illustrated product to their face · STA
NDING ON: model's real feet are planted on top of the illustrated object — skateboard, surfboard, po
dium, giant sneaker · RIDING/LEANING: model's real body leans against or drapes over the illustrated
object — car hood, shopping cart, giant product silhouette · EMERGING FROM: model appears to step ou
t of or through the illustrated object — bursting through a giant sneaker box, rising from an illust
rated cup PHASE 3: STAGING THE SCENE Once object and interaction are selected, stage the full scene:
MODEL: Single model age 18–26, clean cutout, zero fringing.
Pose is determined by the chosen interaction — the body position must make the interaction feel natu
ral and physically believable.
Wardrobe: [BRAND NAME]'s most iconic apparel in [HERO COLOR] monochromatic palette.
ILLUSTRATED OBJECT: Pure white (#FFFFFF) flat 2D illustration.
Brush-pen marker line quality, 3–5px weight.
Slightly imperfect organic edges — hand-drawn feel, not vector-perfect.
NO shading.
NO gradients.
Flat white fill only.
SCALE RULE — CRITICAL: The illustrated object must be LARGE.
Minimum size: 40% of canvas height.
The object should feel monumental — oversized relative to real-world scale is acceptable and encouraged.
A coffee cup can be waist-height.
A sneaker can be as tall as the model.
Large scale = better readability = stronger visual impact.
DEPTH LAYERING — CRITICAL:The object must exist on multiple z-layers: — Parts of the object sit BEHI
ND the model — Parts of the object come IN FRONT of the model — The model's real hands/feet make con
tact at the intersection point This layering is what makes the scene feel integrated rather than collaged.
BRAND STAMP: One small [BRAND NAME] logo mark appears on the object's surface — naturally embedded a
s if printed, engraved, or stitched.
Rendered in [HERO COLOR] darker variant.
Subtle, not dominant.
PHASE 4: SUPPORTING ILLUSTRATION SYSTEM All supporting elements: white, flat, brush-pen line style.
Same visual language as the hero object.
LOGO MARKS: [BRAND NAME] primary icon in white: — Large (upper-left corner, ~15% canvas width) — Med
ium (opposite corner, ~10% canvas width) IMPACT MARKERS: 2–3 manga-style exclamation dash clusters n
ear the point of interaction between model and object — where hands grip, where feet land, where bodies touch.
This emphasizes the physical connection.
MOTION LINES: 2–4 curved speed lines radiating from the object or the model's most active body part.
Taper at ends.
Cross behind and in front of the model for depth.
GROUND EFFECT: At the base of the scene: white illustrated ground interaction — sparkle stars, short
speed dashes, or object-specific effect (splash if cup, dust clouds if sneaker landing, wheel tracks if skateboard).
AMBIENT SQUIGGLES: 1–2 loose organic white lines floating near the model's torso — visual rhythm con
necting the photographic and illustrated layers.
PHASE 5: LIGHTING Studio strobe, high-key, even and clean.
5500K neutral.
No dramatic shadows on model.
Soft contact shadow at model's feet (opacity 15%).
The photography reads as natural and real against the graphic illustrated environment.
TECH SPECS Aesthetic: mixed media — real photograph integrated with hand-drawn 2D illustration.
Color count: 3 maximum — [HERO COLOR] light, [HERO COLOR] dark blobs, white illustration.
Photography skin tones and fabric colors are the only additional color exception.
Illustration style: Y2K comic energy, Japanese streetwear magazine, brush marker.
Composition: asymmetric and dynamic.
The interaction point between model and object is the visual center of gravity — everything else orbits around it.
No text.
No wordmarks.
Logo icon only.
Mood: the model is not posing WITH the object — the model is IN THE MIDDLE of using it.
Caught mid-action.
Alive.适合的使用场景
- 品牌官网、产品详情页、博客封面和专题页视觉。
- 小红书、公众号、短视频封面、广告创意草图等内容生产。
- Logo 延展、包装概念、复古风格、3D 质感或主题化品牌画面。
使用建议:先复制提示词,替换主体、品牌名、颜色、材质、背景和画面比例;如果要保持系列感,请固定品牌色、构图、镜头语言和光线描述。
图片参考
编辑总结:产品摄影 · 产品与营销.提示词适合快速生成同主题视觉素材。你也可以继续查看 作图提示词,把同一类视觉内容做成系列。
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